It is entirely unnecessary and only further bloats what is already an extremely bloated game.įirst of all, I knew beforehand this is an Akabur game. You have an unlimited number of days, and your net income is far greater than your expenses, so all it is is asking you to go through a few menus in its bloated interface and skip through the same dialogue that you've already seen several dozens of times in order to acquire the currency needed to view the next scene. The plot needs a resolution, and the characters need more scenes. But it is purely to the game's detriment that it meanders on like this.Ģ. And I understand that making more art is difficult and lengthy and expensive, much moreso than adding words. I understand that it was developed episodically, and that each episode had to be of sufficient length to please the fans and keep the crowd funding money going. This thing should have perhaps half the words it does. I'm sure Akabur will create something to continue from it, but a cliffhanger is a sour note to leave off on.ġ. There are precious few actually adult scenes in this thing, and while the art is appealing, it is spread across too many characters, so that each has only one or two scenes, and if you liked one of them in particular then it sucks to be you.Īlso, it ends on a horrid cliffhanger. The game does an admirable job in establishing the setting, but then runs out the clock just as things get interesting. The game is too wordy for its own good, because the downtime dialogue isn't nearly sharp or witty enough to entertain, and across the hours required to read through it I think I laughed about eight times total. There are a few good jokes, admittedly, and some witticisms are sparsely interlaced in the narrative, but it's all spread too thin. The plot was supposed to be its strong point, I think, but it isn't really.
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